To this end, we first study the resolution requirements at different eccentricities as a function of luminance patterns. In this work, we propose a new luminance-contrast-aware foveated rendering technique which demonstrates that the computational savings of foveated rendering can be significantly improved if local luminance contrast of the image is analyzed. Most of the current solutions model the sensitivity as a function of eccentricity, neglecting the fact that it also is strongly influenced by the displayed content. A promising solution to overcome these problems is foveated rendering, which exploits gaze information to reduce rendering quality for the peripheral vision where the requirements of the human visual system are significantly lower. Current rendering techniques struggle to fulfill quality and power efficiency requirements imposed by new display devices such as virtual reality headsets.
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